Saul Goodman-"LIGHTNING BOLTS SHOOT FROM MY FINGERTIPS"
1)Project scope: a way to set boundaries on your project and define exactly what goals, deadlines, and project deliverables you'll be working towards.
2)Change orders: a change order must be written out and approved by all people
3)Feedback loop: using customer or employee feedback to create a better product or workplace.
4)Scope creep: how a project's requirements tend to increase over a project lifecycle.
5)target audience: the specific group of consumers most likely to want your product or service
6)demographics: the people who buy your product
7)questions to ask a client: the goals, target audience, and demographic.
8)project specs: a document, used for successful project management, that defines the management plan of a project as a whole
9)timeline: A timeline sets out the milestones of your business plan and indicates what date they are expected to be reached
10)project phases: a collection of activities within a project
11) Planning & Analysis Phase: The first step in a project where a team collaborates on how to solve a problem in a project
12) Designing Phase: Second step in a project where solutions/suggestions for problems are made
13) Testing Phase: Third step where team makes sure design works correctly
14) Implementing/Publishing Phase: Final step where a finished project is put into the world
15) Iterative Design: A process where you continuously improve a design with tweaks, tests, and prototypes to get closer to a solution
16) Visual Design Process: Discuss the intent of the job, research similar jobs, brainstorm, make edits, and refine your work. ( A direct ex. of Iterative design)
17) Bezier Curve: The curve you make in illustrator with the pen tool where you can change the angle by dragging the points on the handle
18) Artboard: The printable portion of a work area, where illustrations can be finalized
19) Printing Specs (for paper): files should be CMYK, resolution should be 300
20) Screen Specs: Files should be RGB, resolution should be 72, clear enough for viewing on screens and quick downloads
21) Raster(Bitmap): An image in PS made up of pixels and loses quality when enlarged
22) Vector: Graphics made mathematically and can be enlarged
23) Dimension: Exact size of your file
24) Proportion/Aspect Ratio: Ratio of an images height & width
25) Kerning: Space between 2 characters of text
26) Tracking: Spacing between a group of text characters
27) Leading: Vertical spacing between lines of text
28) Hierarchy: Arrangement of elements in a way that indicates their relative importance
29) RGB Color = Additive: In RGB color mode you add all colors together to make white and take all of them away to make black
30) CMYK Color = Subtractive: You subtract all colors to make white and add them all to make black
31) Gamut: Range of colors used in a color space
32) Color Depth/Bit Depth: Amount of available color info each pixel
33) Alignment: Arrangement of elements in a design along a visual axis to create balance and order
34) Whitespace/Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity, and emphasis
35) Mockup: A scale model used for design presentations to show how a design will look
36) Brand Identity: The visual elements that represent a company or brand and help differentiate it from the comp
Feb.
1)Symmetry: like a mirrored image that's the same on both sides
2)radial Symmetry: identical parts arranged in a circular motion
3)contrast: the state of being strikingly different from something else in juxtaposition or close association.
4)emphasis: used to attract a viewer's attention to the focal. point, or main subject, of an artwork.
5)PNG: is a file format used for lossless image compression. PNG has almost entirely replaced the Graphics Interchange Format (GIF) that was widely used in the past.
6)RAW File: uncompressed and unprocessed image data captured by a digital camera or scanner's sensors.
7)Release: a legal for use of ip
8)Metadata: information about one or more aspects of the data
9)Rasterize: convert (an image stored as an outline) into pixels that can be displayed on a screen or printed.
10)Resample: physically changes the number of pixels in your image
11)Gradient: gradation is the technique of gradually transitioning from one hue to another
12)Rule of thirds: using a grid in three row and columns and placing important things in those lines
13)Crops: cut unnecessary parts out of an image
14)Grayscale: using black and white shades in an image
15)Saturation: the brightness of color in an image
16)Value: the lighness or darkness of an image
17)creative commons:get permission from the creator to use their work
18)Non-commercial: no pro fit made from the use of work
19)Public Domain: work that can be used without permission
20)Development Order: planning, design, building, testing, publishing
21)Orientation: the way a document is setup like horizontall and vertical
22)Foreground: elements that are closer to the viewer
23)No derivatives: lets people use your creative work but they can't change it
24)Share Alike: lets others reuse and change your work in different ways
25)Iterative Design: planning, analyisis, implementation, and evaluation
26)Rule Of Thirds: using a grid in three row and columns and placing important things in those lines
27)Gestalt Principle: you group things together that are similar
28)Emphasis: highlights the most important part
2)Change orders: a change order must be written out and approved by all people
3)Feedback loop: using customer or employee feedback to create a better product or workplace.
4)Scope creep: how a project's requirements tend to increase over a project lifecycle.
5)target audience: the specific group of consumers most likely to want your product or service
6)demographics: the people who buy your product
7)questions to ask a client: the goals, target audience, and demographic.
8)project specs: a document, used for successful project management, that defines the management plan of a project as a whole
9)timeline: A timeline sets out the milestones of your business plan and indicates what date they are expected to be reached
10)project phases: a collection of activities within a project
11) Planning & Analysis Phase: The first step in a project where a team collaborates on how to solve a problem in a project
12) Designing Phase: Second step in a project where solutions/suggestions for problems are made
13) Testing Phase: Third step where team makes sure design works correctly
14) Implementing/Publishing Phase: Final step where a finished project is put into the world
15) Iterative Design: A process where you continuously improve a design with tweaks, tests, and prototypes to get closer to a solution
16) Visual Design Process: Discuss the intent of the job, research similar jobs, brainstorm, make edits, and refine your work. ( A direct ex. of Iterative design)
17) Bezier Curve: The curve you make in illustrator with the pen tool where you can change the angle by dragging the points on the handle
18) Artboard: The printable portion of a work area, where illustrations can be finalized
19) Printing Specs (for paper): files should be CMYK, resolution should be 300
20) Screen Specs: Files should be RGB, resolution should be 72, clear enough for viewing on screens and quick downloads
21) Raster(Bitmap): An image in PS made up of pixels and loses quality when enlarged
22) Vector: Graphics made mathematically and can be enlarged
23) Dimension: Exact size of your file
24) Proportion/Aspect Ratio: Ratio of an images height & width
25) Kerning: Space between 2 characters of text
26) Tracking: Spacing between a group of text characters
27) Leading: Vertical spacing between lines of text
28) Hierarchy: Arrangement of elements in a way that indicates their relative importance
29) RGB Color = Additive: In RGB color mode you add all colors together to make white and take all of them away to make black
30) CMYK Color = Subtractive: You subtract all colors to make white and add them all to make black
31) Gamut: Range of colors used in a color space
32) Color Depth/Bit Depth: Amount of available color info each pixel
33) Alignment: Arrangement of elements in a design along a visual axis to create balance and order
34) Whitespace/Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity, and emphasis
35) Mockup: A scale model used for design presentations to show how a design will look
36) Brand Identity: The visual elements that represent a company or brand and help differentiate it from the comp
Feb.
1)Symmetry: like a mirrored image that's the same on both sides
2)radial Symmetry: identical parts arranged in a circular motion
3)contrast: the state of being strikingly different from something else in juxtaposition or close association.
4)emphasis: used to attract a viewer's attention to the focal. point, or main subject, of an artwork.
5)PNG: is a file format used for lossless image compression. PNG has almost entirely replaced the Graphics Interchange Format (GIF) that was widely used in the past.
6)RAW File: uncompressed and unprocessed image data captured by a digital camera or scanner's sensors.
7)Release: a legal for use of ip
8)Metadata: information about one or more aspects of the data
9)Rasterize: convert (an image stored as an outline) into pixels that can be displayed on a screen or printed.
10)Resample: physically changes the number of pixels in your image
11)Gradient: gradation is the technique of gradually transitioning from one hue to another
12)Rule of thirds: using a grid in three row and columns and placing important things in those lines
13)Crops: cut unnecessary parts out of an image
14)Grayscale: using black and white shades in an image
15)Saturation: the brightness of color in an image
16)Value: the lighness or darkness of an image
17)creative commons:get permission from the creator to use their work
18)Non-commercial: no pro fit made from the use of work
19)Public Domain: work that can be used without permission
20)Development Order: planning, design, building, testing, publishing
21)Orientation: the way a document is setup like horizontall and vertical
22)Foreground: elements that are closer to the viewer
23)No derivatives: lets people use your creative work but they can't change it
24)Share Alike: lets others reuse and change your work in different ways
25)Iterative Design: planning, analyisis, implementation, and evaluation
26)Rule Of Thirds: using a grid in three row and columns and placing important things in those lines
27)Gestalt Principle: you group things together that are similar
28)Emphasis: highlights the most important part